This *maybe* would have been stronger if it had just stuck to the one joke, but eh, what can you do? It’s still a great level.įavourite part: Honestly, the second I saw that icon on the glorious trainwrecks page, I couldn’t wait to play this. “Viridian’s Luncheon doesn’t go as planned.” – īut what if Viridian were to purchase fast food, and pass it off as their own cooking? Delightfully devilish! The author makes it very clear in the description that this is possible, and it is! But as a big fan of the game it’s referencing, I found it interesting to see the layout reinterpreted, and there’s something I really like about the sheer unlikeliness of the concept in the first place.įavourite part: It does feature one genuine puzzle, which is how to get back into the entrance tunnel in Quince North, Twice West. Mostly, it comes down to a lot of timing challenges. …ok, turns out, I don’t think you can say that this combination works, exactly. That aside, though, the two games really don’t have much in common, so I was curious how this concept was going to work. Hah! I’m a huge fan of the DROD series of puzzle games, and, as this level points out, DROD: Architects Edition was a pretty major inspiration towards the Make and Play Edition of VVVVVV. “My favorite puzzle series’ first level recreated in one of my favorite platformer games! Happy birthday, VVVVVV!” – Still, here’s an attempt: a quick roundup of other entries that I wanna encourage you to check out, beyond my three favourites: There was a lot of cool stuff entered in this jam, too much for me to usefully filter here. Over the course of next week, I’m going to be posting three of my favourite entries in classic featured level style. One regret: in the blog post last year, I talked about the 10th birthday game jam independently organised on Glorious Trainwrecks, and said that I’d do a round up post of the entries when the jam was over… which I never did.Ī lot of time has passed, but I’d like to make up for that right now. This whole thing has been a really positive experience, and I’m really glad I did it. So, I guess for other game developers thinking about doing this, here’s a data point! Only good things have happened. At some point in the future, it’s possible there’ll be a localisation update – there’s a branch on the github that I’m watching closely for the technical side of the task!.There’s a Dreamcast port now, as well as a port for the Haiku operating system, and you can play the Make and Play edition in web browsers thanks to a webassembly port.Many of these pull requests are contributions from one particularly prolific contributor (shout out to InfoTeddy)! The changes are mostly fixes for a lot of long term bugs, but also include new features like 60fps support, and improvements to the editor. We’ve accepted and merged more than 400 pull requests, which will form part of a new version that will probably come out a little later this year.Some fun stuff has happened with VVVVVV since the source code release! The source code got, uh, more attention than I was expecting, especially once people actually dug into it… Last year, I made a big splash for it, and released the game’s source code during an AGDQ speedrun. Today’s the 11 year anniversary of VVVVVV’s launch.
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